

Pros can go the other route, using Code 2 to start with only half energy.ġ 2264-6FD4 Almost invincible in action sequencesĢ D081-6DD8 Start with 1/2 energy-1st game only

The bosses are tough to beat, so use ACT Code 1 for near invincibility, although some things (e.g., spikes) can still hurt you, and the code doesn't work for Angel(tm). You play a god called the Master(tm) who must break the Evil One's(tm) hold on the world. D4CB-A7DD Most health power-ups worth moreĪAAHH!! Real Monsters is a trademark of Viacom International Inc.Īct Raiser(tm) combines interesting elements from action, role-playing and strategy games. DDCB-A7DD Most health power-ups worth nothingĢ1. DDCA-AF0D Monster books are worth nothingĢ0. 4D69-37BF Start with 20 special scaresġ7.

FD69-37BF Start with 10 special scaresġ6. DDC8-0FAF Get nothing for each trash bagġ4. The 7th Saga, Tetujin, Sword of Anger, Sword of Courage, Sword ofįire, Sword of Nature, Rod of Tide, Staff of Brilliance and Sword ofģ. All Rights Reserved.Ĥ3 4ABD-84AD + DFBD-87DD Start with 297 goldĤ4 E0BD-84AD + DFBD-87DD Start with 62,708 goldĤ5 2DBD-84AD + D5BD-87DD Start with 2000 goldĤ6 1B10-870D Human fighter starts with Sword ofĤ7 1A10-870D Human fighter starts with Sword ofĤ8 1E10-870D Human fighter starts with Sword of Fire(tm)Ĥ9 1C19-87AD Dwarf starts with Sword of Nature(tm)ĥ0 1A19-87AD Dwarf starts with Sword of Courageĥ1 1E19-87AD Dwarf starts with Sword of Fireĥ2 631C-8FAD Human mage starts with petrified staffĥ3 6E1C-8FAD Human mage starts with Rod of Tide(tm)ĥ4 6315-8D0D Elf starts with petrified staffĥ5 BF15-8D0D Elf starts with Staff of Brilliance(tm)ĥ6 1B18-840D Demon starts with Sword of Angerĥ7 1218-840D Demon starts with Sword of Despair(tm)ĥ8 1E18-840D Demon starts with Sword of Fire
